I’m going to write on the numbers 4 and 5. I’ll study the
gender roles in Gamer and The Surrogates, the women roles in Gamer and
victor/victoria from The Surrogates. I will also see the class structure in
both the Gamer and The Surrogates, like the fact that in Gamer there didn’t really
seem to be a middle class. In Surrogates the upper class seemed to be the ones
who could afford the Surrogates.
Sunday, February 19, 2012
Saturday, February 11, 2012
THE GAMER
The movie, “Gamer”, was one that says a lot
about our addiction to technology and our removal from the “real world”. The
movie identified the real life as it not even being real any longer. Everything
was based on technology and the idea of living through someone else, someone
who is still human and alive. It seemed as if the art was trying to imitate the
real life.
“Slayers” within the movie was a group of
inmates who, for entertainment, were sent to kill, any who survived were sent
free. The “slayers” were just like any reality television shows that we have
now, besides the fact that someone is controlling them. “Slayer” had their fan
base and was advertised everywhere for everyone to see. I don’t think it is
morally right for death row inmates to die for entertainment. Main reason why
is because viewers were getting their satisfaction of a show not realizing that
these people were actually dying, they weren’t just players but actual beings.
Just like in “Society” people in a world where they buy someone to live their
lives. People were missing out on actually leaving their homes and going out
into the real world to meet with people. This “society” was based on real
people doing what their buyer, or controller, told them to do.
Most women in this
“society” were basically objects. Objects that were dressed and forced to do
what they were controlled to do. Not just this, but they were mainly seen as
sexual objects, that had no control in what they wore or did because they
weren’t allowed to be the controller of themselves. This comes to goal of the
HUMANZ. The HUMANZ wanted to stop all of the controlling of other people. All
they wanted to achieve was for people to get back to normal, back to how they
were. They wanted these people to stop playing through someone else and get up
and live their lives. The HUMANZ wanted people to be control of their lives
once again, why not communicate with others through themselves instead of being
a member of “society” or through “slayers”.
Saturday, February 4, 2012
IDENTITY.
After reading
“Videogames, Avatars, and Identity” I couldn’t help but be in disbelief. Well
let me start off and give some of the definitions of what an “avatar” truly is.
According to Chris Rawford an avatar are “virtual constructs that are controlled by human players and function as a means of interacting with other
characters.” In the broadest sense, an avatar is “the users representative in
the virtual universe.” Though I may not play RPG I know the feeling of playing
a game and getting sucked into the game that all I can think about is when I’m
going to play again and what tactics I’m going to change so I can go further
into the game. So when this article states how people spend 1,000+ playing a
simple game, I became stunned.
I
do believe it to be true that heavy use of RPG can blur ones ability to
distinguish between fantasy and reality. I have a friend who somewhat plays
RPG, or at least started playing. He spends countless hours playing though he maybe a beginner; it gets to
a point where he completely ignores the outside world since he is so consumed
by the game. When I asked him about which identity he identifies himself he
hesitated. At first he responded real world, but after a couple of seconds he
switched his mind and answered virtual. He admitted to me that one day while he
was playing his mom kept calling his name so he could help her with something.
After many minutes of waiting his mom finally goes into his room calls him
again and he responds, “Mom I’m playing, I don’t think he’s so happy with you
here interrupting me while I’m trying to get past this level.” My friend did
something that was stated in the article, he is basically expressing himself
but through an avatar. Whether it maybe the darker or brighter side of someone,
it has become a virtual and real world identity.
I
feel that as soon as a game starts becoming like an outlet, they’re maybe
something going on. How can someone play countless hours a day? Not to mention
how much time does accumulate. Maybe Marvin
Minsky an MIT scientist had a point, “our connection to the real world is very
thin and our connection with the artificial world is going to be more intimate
and satisfying than anything that’s come before” stated the year 1989.
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